[ Beneath the Waves ]
 
This Dust Remembers What It Once Was

Today I'm releasing a very early alpha version of This Dust Remembers What It Once Was, a videogame reverse-engineering toolkit for use with Ghidra. This initial version is focused almost exclusively on PlayStation games.

If you scanned my QR code, the details are over at Legacy of Kain: The Lost Worlds, but feel free to contact me via either site.

 
This Dust Remembers What It Once Was version 0.3

Today I'm releasing a second alpha version of This Dust Remembers What It Once Was. This one has some major improvements and new capabilities.

I recently discovered that mail sent to me through the Contact forms on my websites has been frequently going nowhere, because my hosting provider doesn't think outbound email from web forms and other similar systems should be reliable. If you've tried to get in touch with me and haven't seen a response, I've added my social media contact information to the Contact page.

 
This Dust Remembers What It Once Was version 0.4

Just released a third alpha version (0.4) of This Dust Remembers What It Once Was. This one should work much better than previous releases.

I also finishd the walkthrough for using it to decompile a beta version of Biohazard 2, which you can find in TDR: Biohazard 2.

 
This Dust Remembers What It Once Was version 0.6

Another alpha release (0.6) of This Dust Remembers What It Once Was is ready. This one should work even better than previous releases.

I also added a much more basic walkthrough of the tool, with a custom toy PsyQ PlayStation binary which has source included for comparison. You can find that at TDR: Practice Using EdgeCase.

 
This Dust Remembers What It Once Was version 0.7

The 0.7 release of This Dust Remembers What It Once Was is ready. This one once again significantly improves results, and I fixed it to work with Biohazard 2 again.

 
 
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